![]() Anytime you’re given a choice on how you wanted to approach a problem, the all-out gunfight was always the quicker and easier option, and there are no better rewards to entice you to play more methodically. Of course, this applies only to the forced stealth missions. Again, it’s simple in design, but it works. The tension here was, at times, stronger than some of the horror-focused levels. Past Cure is split up into seven chapters and this walkthrough will help you get through each of them and point out all collectibles along the way. Using astral projection to scope out a hallway added a nice twist on the standard corner-peeking, and slow motion helped me get out of tight situations. Once the tutorial ends, it’s disappointing that you rarely use them for anything more than sneaking past enemies and disabling camera systems.That said, I did find the stealth chapter worthwhile. The lengthy tutorial section shows how you can use limited slow-motion and astral projection (your spirit leaving your body to invisibly observe and affect the world) can be used in creative and interesting puzzles – but that never happens. Ian’s powers give Past Cure’s story an extra sci-fi element, but they are criminally underused. Minigames like a sliding block puzzle offer an enjoyable challenge but are oddly introduced and then promptly abandoned, all within the stealthy nightmare level in one of the later chapters. In one chapter you’re escaping a great-looking nightmare world and its waves of ceramic humanoids the next you’re running, guns blazing, through a brightly lit and repetitious parking garage. In a game that clearly wants to present itself as cinematic (the distracting black bars at the top and bottom of the screen make that obvious) such poor acting is pretty damning.Level design is just as disjointed and uneven as the story. ![]() Une expérience cinématographique intense, axée sur lhistoire, mêlant furtivité et gameplay de combat. And it’s not even as if there are other good performances to make him look bad by comparison – everyone in the cast is fairly monotone – but the protagonist is by far the guiltiest. Past Cure (PS4) Description du produit Past Cure est un thriller psychologique sombre qui brouille les frontières entre les rêves et la réalité. It doesn’t matter if he is calmly speaking on the phone, getting choked out, or running for his life – almost every line is delivered in the same tone. ![]() In the world of PAST CURE, two dimensions offer two realities – the waking world, and nightmare – coming together in a game aptly described as ‘Inception meets Fight Club meets John Wick’.“Based on the flat, emotionless voice acting, Ian doesn’t care much either. ![]() With PAST CURE, indie developer Phantom 8 Studio have successfully combined challenging stealth missions and real-time action sequences. In pursuit of the men behind his imprisonment, Ian soon realizes that his true enemy may be hiding within his madness. With clunky, awkward controls, contrived gameplay mechanics and an incoherent, clumsy. Not only does Past Cure fail to offer up any long-lasting thrills, it's not particularly intense or competent in its mission to present a story-driven game. On his missions Ian experiments with his new powers, quickly coming to realize their inherent danger: with each use, his sanity frays a little more, inviting the nightmarish attention of something beyond reality. Past Cure presents itself as an intense, story-driven psychological thriller. Driven by hallucinations and his thirst for revenge, Ian enlists his brother’s help as he sets out on a thrilling hunt for the perpetrators of the conspiracy against him, and for the truth underlying his torment. They twisted his mind, imbued him with preternatural mental abilities such as time control and telekinesis, and fractured his grip on reality. After his years of being tortured in dark prisons across Europe, ex elite soldier Ian lives in the safehouse of his brother, struggling with the consequences of the military experiments he was put through.
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